About

About the studio

Thinkbox Production is an art outsourcing studio in Johor Bahru, Malaysia. We work as an outsourcing partner for game, animation and film teams worldwide, designing the worlds, characters and objects they build from — and handing them over in a form a production team can actually use.

What we do

Most of our work sits in one of three places. Concept art establishes what a place or a thing looks like, and why. Production design sheets turn that decision into orthographic views, scale figures, callouts and material breakdowns, so modelling can start without a second conversation. Real-time environments take it the rest of the way: modular kits assembled and lit in engine, delivered as playable sets, cinematics or asset packs.

How we work

We work as an extension of your art team rather than a black box. Briefs come in as references, blockouts or a paragraph; what goes back is a set of frames you can review, mark up and iterate on. Where a look has to hold across weather, time of day or camera height, we deliver the full run of states rather than a single hero image — a scene is only finished when it survives every condition the game puts it in.

Where the work has gone

Our published work spans weapon and vehicle finishes for a large-scale shooter, environment concepts for an open-world title, production design sheets for a fighting game, modular assets for a hero shooter, and background design for an animated series. Alongside client work, the studio releases its own environment kits — the Modular Japanese Room Interior and the Stylized Medieval City — on Fab.

Working with us

Send us a brief, a reference board, or just a description of the problem. We will tell you honestly whether it is something we should be making, roughly what it takes, and what we would need from you to start.

Inside the work

A fly-through of Medieval City, one of our in-house Unreal Engine environments.

Medieval City — real-time fly-through (silent)