Five ways the studio plugs into a production. Most projects use two or three of them together.
Concept art
Environments, characters, props and vehicles taken from first silhouette to a resolved painting. Delivered as layered files with the thumbnails and variants that got there, so the reasoning is visible and not just the result.
Production design sheets
Orthographic front, side, top and rear views with human or mech scale figures, detail plates, material callouts and reference. These are working drawings: the deliverable is a sheet a modeller can build from unattended.
Environment & scene art
Establishing plates and playable backdrops, including full weather and time-of-day runs — day, dusk, night, rain, snow — so a location holds up across the whole cycle rather than in one screenshot.
3D interiors & modular sets
Modular kits authored to a fixed grid, textured, dressed and lit in engine. Delivered as an assembled scene plus the loose pieces, with the render passes that show it working.
Real-time environments & asset packs
Full environments assembled and lit in Unreal Engine, captured as real-time cinematics, or packaged and released as licensed asset packs on Fab.
Scope and rates
We quote per deliverable — a sheet, a plate, a room module, a weather run — rather than per hour, so the number on the estimate is the number on the invoice. Turnaround depends on the queue; tell us your date and we will tell you straight away whether it is realistic.
For a quote, send the brief and any reference to the studio email on the contact page.
